AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on iOS in Russia, Q4 2021
Explore the performance of the top 5 ultracasual games on iOS in Russia for Q4 2021, featuring trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top ultracasual games on iOS in Russia showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Goo: Slime simulator, ASMR from Exomind LTD experienced a steady revenue trend, peaking at around $286 in the first week of October. Weekly downloads showed significant fluctuation, with a high of approximately 1.5K in late September, but dropping sharply to single digits by the end of December. Active users mirrored this trend, starting at 2.3K at the end of September and gradually declining to just under 500 by the close of the quarter.
Magic Slime: Antistress & ASMR from Finger Art Games had a consistent revenue stream, with weekly earnings ranging between $145 and $252. Despite low download numbers throughout the quarter, there was a notable spike to 62 downloads in the first week of December. Active users peaked at 47 in early December but saw a decline thereafter.
Jelly Dye:Satisfying ASMR Game from AI Games FZ saw a diverse range in weekly downloads, maintaining an upward trend with a peak of nearly 5.8K in the last week of December. Revenue was relatively stable, peaking at $184 in early December. Active users fluctuated, starting at 1.3K in late September and ending at 941 in the last week of December.
Acrylic Nails! from Crazy Labs displayed an impressive download trajectory, peaking at about 14.3K in early November. Revenue showed a peak of $291 in the same period. Active users presented a mixed trend, starting at 6.8K in late September, dipping mid-quarter, and then surging to over 9K by the end of December.
Lastly, Diamond Painting ASMR Coloring, also from Crazy Labs, had stable revenue, peaking at $117 in early December. Downloads saw significant variations, with a peak of 4.3K in early November. Active users started at 4.9K in late September, peaking at 8.1K in early November, and then settling around 4.4K by the end of the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.